Qaramon
Tackling corruption through game
Concept: Qaramon, which means "Champion" in Farsi, is a browser-based game aimed at future leaders of Afghanistan to increase awareness of corruption by enhancing player knowledge in a fun, interactive environment. For thesis, I built Level One which was a Q&A incorporating a character that gets fat or skinny depending on whether the player answers a question right or wrong. The player builds their knowledge base in the first level to use in subsequent levels, which would tackle other corruption-related issues (transparency, ethics etc).
The intention was to tie it all together through social media. An element of competition using a national scoreboard would encourage volume and virality.
Created with: HTML, CSS, JavaScript, Jquery, Illustrator, Photoshop, Facebook API.
Skills: Strategy, UX design, Programming, Research, APIs, Illustrator.
Video Demonstration
Creative Process
Creating Qaramon was a 4 month project that required a lot of research, trial and error and revisions, kicked off by a moodboard, the topics were then refined, narrowed down, and finally wireframed.
High level concept
A vision of each level and what issue it intends to tackle. All tied together through social media to increase unity, transparency and competition. The ultimate goal is to decrease apathy and inspire mid-long term action.
Question and Answer Structure
The questions and answers were designed to get harder the better the player did, and easier the more they got wrong. The intention of this level was to ease the player into the game and educate them on the topics at hand. The learnings would be used in subsequent levels.
Character iterations
Character sketches were developed by a local artist in Dubai to ensure that aesthetics were in line with local tastes. They were fine tuned based on my feedback and user testing. For example, as we found more people were amused by the negative character, the hero character was exaggerated to encourage players to win. Either way, there was "failure through iteration" - in other words, learning even as a player gets it wrong and repeats the process.
User testing
Two user tests were conducted in Kabul. They were used to gauge feedback and refine game elements:
- character likes and relatability
- animation
- question ease / difficulty
- learnings.
More video walk-throughs...
These videos show a scenario when the player loses (top) and when they complete a level, in which case their score is fed into a community leaderboard (bottom).
The leaderboard was connected to the Facebook API, requiring the player to log in via Facebook.